Selected Research Publications
Keep the human in the loop: arguments for human assistance in the synthesis of simulation data for robot training
MDPI (2024). Robot training often takes place in simulated environments, particularly with reinforcement learning. Therefore, multiple training environments are generated using domain randomization to ensure trans...
A scoping survey on cross-reality systems
ACM Computing Surveys (2023). Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower users to experience digital realities. Known as distinct technology classes, the lines between them are becoming ...
If the map fits! exploring minimaps as distractors from non-euclidean spaces in virtual reality
ACM CHI (2022). With non-Euclidean spaces, Virtual Reality (VR) experiences can more efficiently exploit the available physical space by using overlapping virtual rooms. However, the illusion created by these spaces ...
The butterfly effect: novel opportunities for steady-state visually-evoked potential stimuli in virtual reality
Augmented Humans (2022). In Virtual Reality (VR), Steady-State-Visual Evoked Potentials (SSVEPs) can be used to interact with the virtual environment using brain signals. However, the design of SSVEP-eliciting stimuli often d...
VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality
ACM CHI (2022). Cross-reality systems empower users to transition along the reality-virtuality continuum or collaborate with others experiencing different manifestations of it. However, prototyping these systems is c...
VRSketch: Investigating 2D sketching in virtual reality with different levels of hand and pen transparency
INTERACT (2021). Sketching is a vital step in design processes. While analog sketching on pen and paper is the defacto standard, Virtual Reality (VR) seems promising for improving the sketching experience. It provides...
Flyables: Haptic Input Devices for Virtual Reality using Quadcopters
ACM VRST (2021). Virtual Reality (VR) has made its way into everyday life. While VR delivers an ever-increasing level of immersion, controls and their haptics are still limited. Current VR headsets come with dedicated...
Around the (virtual) world: Infinite walking in virtual reality using electrical muscle stimulation
ACM CHI (2019). Virtual worlds are infinite environments in which the user can move around freely. When shifting from controller-based movement to regular walking as an input, the limitation of the real world also li...
Understanding user preferences towards rule-based notification deferral
ACM CHI (2018). Mobile devices generate a tremendous number of notifications every day. While some of them are important, a huge number of them are not of particular interest for the user. In this work, we investigat...
Snooze! investigating the user-defined deferral of mobile notifications
MobileHCI (2018). Notifications on mobile devices are a prominent source of interruptions. Previous work suggests using opportune moments to deliver notifications to reduce negative effects. In this paper, we instead e...